| DigitalRune.Game.Input Namespace |
| Class | Description | |
|---|---|---|
| ConfigurableInputCommand |
Represents an input command that supports a flexible input mapping.
(Experimental: This class is experimental and subject to change.) | |
| InputCommandCollection |
Manages a collection of IInputCommands.
| |
| InputManager |
Manages user input from several devices. See IInputService.
| |
| InputMapping |
Defines a combination of keys, buttons and more that can be used to trigger an action.
| |
| InputSettings |
Defines settings for the input service.
|
| Interface | Description | |
|---|---|---|
| IInputCommand |
Defines a command that is activated by user input.
| |
| IInputService |
Manages user input from keyboard, mouse, Xbox 360 controllers and other devices.
|
| Enumeration | Description | |
|---|---|---|
| DeviceAxis |
Describes an analog input source, like an axis of joystick.
| |
| LogicalPlayerIndex |
Identifies a player.
| |
| ModifierKeys |
Describes the pressed modifier keys.
| |
| MouseButtons |
Identifies a mouse button.
| |
| PressType |
Defines the type of a key or button press.
|