![]() | DigitalRune.Game.Input Namespace |
Class | Description | |
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![]() | ConfigurableInputCommand |
Represents an input command that supports a flexible input mapping.
(Experimental: This class is experimental and subject to change.) |
![]() | InputCommandCollection |
Manages a collection of IInputCommands.
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![]() | InputManager |
Manages user input from several devices. See IInputService.
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![]() | InputMapping |
Defines a combination of keys, buttons and more that can be used to trigger an action.
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![]() | InputSettings |
Defines settings for the input service.
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Interface | Description | |
---|---|---|
![]() | IInputCommand |
Defines a command that is activated by user input.
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![]() ![]() | IInputService |
Manages user input from keyboard, mouse, Xbox 360 controllers and other devices.
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Enumeration | Description | |
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![]() | DeviceAxis |
Describes an analog input source, like an axis of joystick.
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![]() | LogicalPlayerIndex |
Identifies a player.
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![]() | ModifierKeys |
Describes the pressed modifier keys.
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![]() | MouseButtons |
Identifies a mouse button.
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![]() | PressType |
Defines the type of a key or button press.
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