ConfigurableInputCommand Class |
Namespace: DigitalRune.Game.Input
The ConfigurableInputCommand type exposes the following members.
Name | Description | |
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ConfigurableInputCommand |
Initializes a new instance of the ConfigurableInputCommand class.
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ConfigurableInputCommand(String) |
Initializes a new instance of the ConfigurableInputCommand class.
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Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Updates internal values of this command. This method is called automatically in each frame
by the input service.
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Name | Description | |
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Description |
Gets or sets the description of this command.
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Enabled |
Gets or sets a value indicating whether this ConfigurableInputCommand is
enabled. If the command is not enabled, the Value is always 0.
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InputService |
Gets or sets the input service.
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LogicalPlayerIndex |
Gets or sets the index of the logical player.
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Name |
Gets the name.
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PrimaryMapping |
Gets or sets the primary input mapping that triggers the command.
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Scale |
Gets or sets the scale that is applied to the Value.
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SecondaryMapping |
Gets or sets the secondary input mapping that triggers the command.
This mapping is not evaluated if the PrimaryMapping has influenced
the Value.
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Sensitivity |
Gets or sets the sensitivity that is used for analog input.
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Value |
Gets the value.
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