| ConfigurableInputCommandName Property |
Gets the name.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public string Name { get; set; }
Public Property Name As String
Get
Set
public:
virtual property String^ Name {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract Name : string with get, set
override Name : string with get, set
Property Value
Type:
StringThe name of the object.
Implements
INamedObjectNameExceptions Exception | Condition |
---|
InvalidOperationException |
It is not allowed to change the name of an input command while the command is added to an
input service.
|
See Also