| ConfigurableInputCommandSecondaryMapping Property |
Gets or sets the secondary input mapping that triggers the command.
This mapping is not evaluated if the
PrimaryMapping has influenced
the
Value.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public InputMapping SecondaryMapping { get; set; }
Public Property SecondaryMapping As InputMapping
Get
Set
public:
property InputMapping^ SecondaryMapping {
InputMapping^ get ();
void set (InputMapping^ value);
}
member SecondaryMapping : InputMapping with get, set
Property Value
Type:
InputMappingThe secondary mapping. The default is
.
See Also