| ConfigurableInputCommandValue Property |
Gets the value.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public float Value { get; }
Public ReadOnly Property Value As Single
Get
public:
virtual property float Value {
float get () sealed;
}
abstract Value : float32 with get
override Value : float32 with get
Property Value
Type:
SingleThe value.
Implements
IInputCommandValueRemarks
This value typically represents the value of an analog input (e.g. a joystick axis) or a
boolean value (where 0 means "false" or "command is not active", and 1 means "true" or
"command is active in this frame").
This value is typically polled in each frame by the game modules that react to this command.
See Also