| IInputCommandValue Property |
Gets the value.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax ReadOnly Property Value As Single
Get
property float Value {
float get ();
}
abstract Value : float32 with get
Property Value
Type:
SingleThe value.
Remarks
This value typically represents the value of an analog input (e.g. a joystick axis) or a
boolean value (where 0 means "false" or "command is not active", and 1 means "true" or
"command is active in this frame").
This value is typically polled in each frame by the game modules that react to this command.
See Also