| ConfigurableInputCommandPrimaryMapping Property |
Gets or sets the primary input mapping that triggers the command.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public InputMapping PrimaryMapping { get; set; }
Public Property PrimaryMapping As InputMapping
Get
Set
public:
property InputMapping^ PrimaryMapping {
InputMapping^ get ();
void set (InputMapping^ value);
}
member PrimaryMapping : InputMapping with get, set
Property Value
Type:
InputMappingThe primary input mapping. The default is
.
See Also