![]() | DigitalRune.Graphics.Rendering Namespace |
Class | Description | |
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![]() | BillboardRenderer |
Renders billboards and particles.
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![]() | ClearGBufferRenderer |
Clears the G-buffer.
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![]() | CloudMapRenderer |
Generates the cloud textures for LayeredCloudMaps.
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![]() | DebugRenderer |
Provides methods for rendering debug information.
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![]() | DecalRenderer |
Renders DecalNodes.
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![]() | FigureRenderer |
Renders FigureNodes.
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![]() | FogRenderer |
Applies fog to opaque geometry using the current G-buffer content.
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![]() | LensFlareRenderer |
Renders LensFlareNodes.
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![]() | LightRenderer |
Renders LightNodes into the light buffer.
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![]() | MeshRenderer |
Renders MeshNodes using state-sorting and hardware instancing.
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![]() | OcclusionBuffer |
Represents an occlusion buffer that supports frustum culling, distance culling, occlusion
culling, and shadow caster culling.
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![]() | OcclusionCullingStatistics |
Provides statistics about the occlusion culling process.
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![]() | PlanarReflectionRenderer |
Renders reflection images for the PlanarReflectionNodes.
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![]() | ProjectedGridParameters |
Defines settings for a projected grid.
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![]() | RebuildZBufferRenderer |
Reconstructs the hardware Z-buffer from the G-buffer.
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![]() | SceneCaptureRenderer |
Renders scene images for the SceneCaptureNodes.
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![]() | SceneNodeRenderer |
Base class of all scene node renderers.
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![]() | SceneNodeRendererCollection |
Manages a collection of SceneNodeRenderers.
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![]() | SceneRenderer |
A configurable renderer that combines multiple scene node renderers.
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![]() | ShadowMapRenderer |
Renders the shadow maps of LightNodes.
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![]() | ShadowMaskRenderer |
Renders the shadow mask from the shadow map of a LightNode.
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![]() | SkyboxRenderer | Obsolete.
Renders a cube map ("skybox") into the background of the current render target.
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![]() | SkyRenderer |
Renders SkyNodes.
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![]() | SpriteRenderer |
Renders SpriteNodes.
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![]() | TerrainClipmapRenderer |
Renders the clipmaps of a TerrainNode.
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![]() | TerrainRenderer |
Renders TerrainNodes.
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![]() | TerrainRendererMesh |
Represents the mesh that is used by the TerrainRenderer.
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![]() | WaterRenderer |
Renders WaterNodes.
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![]() | WaterWavesRenderer |
Generates the OceanWaves for WaterNodes.
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Interface | Description | |
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![]() | IShadowMapRenderer |
Renders the shadow maps of LightNodes.
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Enumeration | Description | |
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![]() | FigureRenderOptions |
Defines options for rendering figures.
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![]() | RenderOrder |
Defines the order in which in objects are rendered.
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![]() | UpsamplingFilter | Obsolete.
Defines the upsampling filter that is used when combining the low-resolution, off-screen
buffer with the scene.
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