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DigitalRuneMeshRenderer Class
Renders MeshNodes using state-sorting and hardware instancing.
Inheritance Hierarchy

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public class MeshRenderer : SceneNodeRenderer

The MeshRenderer type exposes the following members.

Constructors
  NameDescription
Public methodMeshRenderer
Initializes a new instance of the MeshRenderer class.
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Methods
  NameDescription
Public methodCanRender
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).)
Public methodDispose
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.)
Protected methodDispose(Boolean)
Releases the unmanaged resources used by an instance of the SceneNodeRenderer class and optionally releases the managed resources.
(Overrides SceneNodeRendererDispose(Boolean).)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRender(SceneNode, RenderContext)
Renders the specified scene node.
(Inherited from SceneNodeRenderer.)
Public methodRender(IListSceneNode, RenderContext)
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.)
Public methodRender(IListSceneNode, RenderContext, RenderOrder)
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyEnableInstancing
Gets or sets a value indicating whether hardware instancing is enabled.
Public propertyInstancingThreshold
Gets or sets the minimum batch size required to activate hardware instancing.
Public propertyIsDisposed
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.)
Public propertyOrder
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.)
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Remarks

Render Target and Viewport:
This renderer renders into the current render target and viewport of the graphics device.

See Also