MeshRenderer Class |
Namespace: DigitalRune.Graphics.Rendering
The MeshRenderer type exposes the following members.
Name | Description | |
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MeshRenderer |
Initializes a new instance of the MeshRenderer class.
|
Name | Description | |
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CanRender |
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).) | |
Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.) | |
Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
(Overrides SceneNodeRendererDispose(Boolean).) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Render(SceneNode, RenderContext) |
Renders the specified scene node.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
EnableInstancing |
Gets or sets a value indicating whether hardware instancing is enabled.
| |
InstancingThreshold |
Gets or sets the minimum batch size required to activate hardware instancing.
| |
IsDisposed |
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.) | |
Order |
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.) |
Render Target and Viewport:
This renderer renders into the current render target and viewport of the graphics device.