| MeshRenderer Class |
Namespace: DigitalRune.Graphics.Rendering
The MeshRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| MeshRenderer |
Initializes a new instance of the MeshRenderer class.
|
| Name | Description | |
|---|---|---|
| CanRender |
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).) | |
| Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.) | |
| Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
(Overrides SceneNodeRendererDispose(Boolean).) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Render(SceneNode, RenderContext) |
Renders the specified scene node.
(Inherited from SceneNodeRenderer.) | |
| Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.) | |
| Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| EnableInstancing |
Gets or sets a value indicating whether hardware instancing is enabled.
| |
| InstancingThreshold |
Gets or sets the minimum batch size required to activate hardware instancing.
| |
| IsDisposed |
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.) | |
| Order |
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.) |
Render Target and Viewport:
This renderer renders into the current render target and viewport of the graphics device.