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DigitalRuneSceneNodeRendererRender Method (SceneNode, RenderContext)
Renders the specified scene node.

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public void Render(
	SceneNode node,
	RenderContext context
)

Parameters

node
Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node.
context
Type: DigitalRune.GraphicsRenderContext
The render context. (The property CameraNode selects the currently active camera. Some renderers require additional information in the render context. See remarks.)
Exceptions
ExceptionCondition
ArgumentNullExceptionnodes or context is .
Remarks
For mesh nodes: The RenderPass in the render context determines the effect binding that should be used for rendering meshes. The effect binding might require additional information in the render context.
See Also