| SceneNodeRenderer Methods |
The SceneNodeRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| CanRender |
Determines whether this renderer can handle the specified scene node.
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| Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
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| Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Render(SceneNode, RenderContext) |
Renders the specified scene node.
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| Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
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| Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |