SceneNodeRenderer Methods |
The SceneNodeRenderer type exposes the following members.
Name | Description | |
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CanRender |
Determines whether this renderer can handle the specified scene node.
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Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
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Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Render(SceneNode, RenderContext) |
Renders the specified scene node.
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Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
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Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |