| UpsamplingFilter Enumeration |
Note: This API is now obsolete.
Defines the upsampling filter that is used when combining the low-resolution, off-screen
buffer with the scene.
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax [ObsoleteAttribute("The enum UpsamplingFilter has been renamed to avoid confusion with the new UpsampleFilter. Use the new enum DigitalRune.Graphics.PostProcessing.UpsamplingMode instead.")]
public enum UpsamplingFilter
<ObsoleteAttribute("The enum UpsamplingFilter has been renamed to avoid confusion with the new UpsampleFilter. Use the new enum DigitalRune.Graphics.PostProcessing.UpsamplingMode instead.")>
Public Enumeration UpsamplingFilter
[ObsoleteAttribute(L"The enum UpsamplingFilter has been renamed to avoid confusion with the new UpsampleFilter. Use the new enum DigitalRune.Graphics.PostProcessing.UpsamplingMode instead.")]
public enum class UpsamplingFilter
[<ObsoleteAttribute("The enum UpsamplingFilter has been renamed to avoid confusion with the new UpsampleFilter. Use the new enum DigitalRune.Graphics.PostProcessing.UpsamplingMode instead.")>]
type UpsamplingFilter
Members
| Member name | Value | Description |
---|
| Point | 0 |
Point upsampling. (Fastest, lowest quality)
|
| Linear | 1 |
Bilinear upsampling. (Fast, low quality)
|
| Bilateral | 2 |
Joint (cross) bilateral upsampling. (Slow, best quality for surfaces)
|
| NearestDepth | 3 |
Nearest-depth upsampling. (Slow, best quality for particles and volumetric effects)
|
See Also