TerrainClipmapRenderer Class |
Namespace: DigitalRune.Graphics.Rendering
The TerrainClipmapRenderer type exposes the following members.
Name | Description | |
---|---|---|
TerrainClipmapRenderer |
Initializes a new instance of the TerrainClipmapRenderer class.
|
Name | Description | |
---|---|---|
CanRender |
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).) | |
Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.) | |
Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
(Inherited from SceneNodeRenderer.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Render(SceneNode, RenderContext) |
Renders the specified scene node.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
IsDisposed |
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.) | |
Order |
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.) |
The TerrainClipmapRenderer is a SceneNodeRenderer that handles TerrainNodes. It renders the BaseClipmap and DetailClipmap of the TerrainNode.
Render passes:
This renderer uses the Materials stored in the TerrainLayer. The
material needs a render pass called "Base" to render into the
BaseClipmap and a render pass called "Detail" to render into the
DetailClipmap. TerrainLayers can have render passes
for both, "Base" and "Detail".
Clipmap data:
The content of the clipmaps depends on the used materials. The materials of the
TerrainLayer material renders into the clipmap. The material of the
TerrainNode reads from the clipmap. These materials can be modified to store
different data in the clipmaps.
Per default, the BaseClipmap consists of one HalfVector4 texture which stores: (absolute terrain height, world space normal x, world space normal z, hole flag)
Per default, the DetailClipmap consists of three Color textures which store: (world space detail normal x, world space detail normal z, specular power, hole flag), (diffuse R, diffuse B, diffuse B, -), (specular intensity, height, -, -)
Render Target and Viewport:
This renderer changes the current render target of the graphics device because it uses the
graphics device to render into the clipmap render targets. The render target
and the viewport of the graphics device are undefined after rendering.