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DigitalRuneTerrainClipmapRendererRender Method (IListSceneNode, RenderContext, RenderOrder)
Renders the specified scene nodes.

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public override void Render(
	IList<SceneNode> nodes,
	RenderContext context,
	RenderOrder order
)

Parameters

nodes
Type: System.Collections.GenericIListSceneNode
The scene nodes. The list may contain null entries.
context
Type: DigitalRune.GraphicsRenderContext
The render context. (The property CameraNode selects the currently active camera. Some renderers require additional information in the render context. See remarks.)
order
Type: DigitalRune.Graphics.RenderingRenderOrder
The render order.
Exceptions
ExceptionCondition
ArgumentNullExceptionnodes or context is .
Remarks
For mesh nodes: The RenderPass in the render context determines the effect binding that should be used for rendering meshes. The effect binding might require additional information in the render context.
See Also