SceneCaptureRenderer Class |
Namespace: DigitalRune.Graphics.Rendering
The SceneCaptureRenderer type exposes the following members.
Name | Description | |
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SceneCaptureRenderer |
Initializes a new instance of the SceneCaptureRenderer class.
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Name | Description | |
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CanRender |
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).) | |
Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.) | |
Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
(Inherited from SceneNodeRenderer.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Render(SceneNode, RenderContext) |
Renders the specified scene node.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
IsDisposed |
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.) | |
Order |
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.) | |
RenderCallback |
Gets or sets the method which renders the scene.
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The SceneCaptureRenderer handles SceneCaptureNodes. It renders the scene into the render target of the SceneCaptureNode (see RenderToTexture). If several SceneCaptureNodes reference the same RenderToTexture instance, the scene is rendered only once.
Render Callback:
The renderer requires a callback method to render the scene. The callback method needs to
render the scene using the camera and the information given in the
RenderContext.
Render Target and Viewport:
This renderer changes the current render target of the graphics device because it uses the
graphics device to render to off-screen render targets. The render target and the viewport of
the graphics device are undefined after rendering.