WaterWavesRenderer Class |
Namespace: DigitalRune.Graphics.Rendering
The WaterWavesRenderer type exposes the following members.
Name | Description | |
---|---|---|
WaterWavesRenderer |
Initializes a new instance of the CloudMapRenderer class.
|
Name | Description | |
---|---|---|
CanRender |
Determines whether this renderer can handle the specified scene node.
(Overrides SceneNodeRendererCanRender(SceneNode, RenderContext).) | |
Dispose |
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.) | |
Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the SceneNodeRenderer
class and optionally releases the managed resources.
(Overrides SceneNodeRendererDispose(Boolean).) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Render(SceneNode, RenderContext) |
Renders the specified scene node.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext) |
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.) | |
Render(IListSceneNode, RenderContext, RenderOrder) |
Renders the specified scene nodes.
(Overrides SceneNodeRendererRender(IListSceneNode, RenderContext, RenderOrder).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
IsDisposed |
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.) | |
Order |
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.) |
The WaterWavesRenderer is a SceneNodeRenderer that handles WaterNodes. If a WaterNode uses OceanWaves, the renderer creates the wave textures and stores the result in the properties DisplacementMap and NormalMap.
Render Target and Viewport:
This renderer changes the current render target of the graphics device because it uses the
graphics device to render the wave maps into internal render targets. The render target and
the viewport of the graphics device are undefined after rendering.