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DigitalRuneLightRenderer Class
Renders LightNodes into the light buffer.
Inheritance Hierarchy

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public class LightRenderer : SceneRenderer

The LightRenderer type exposes the following members.

Constructors
  NameDescription
Public methodLightRenderer
Initializes a new instance of the LightRenderer class.
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Methods
  NameDescription
Public methodCanRender
Determines whether this renderer can handle the specified scene node.
(Overrides SceneRendererCanRender(SceneNode, RenderContext).)
Public methodDispose
Releases all resources used by an instance of the SceneNodeRenderer class.
(Inherited from SceneNodeRenderer.)
Protected methodDispose(Boolean)
Releases the unmanaged resources used by an instance of the SceneNodeRenderer class and optionally releases the managed resources.
(Inherited from SceneRenderer.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRender(SceneNode, RenderContext)
Renders the specified scene node.
(Inherited from SceneNodeRenderer.)
Public methodRender(IListSceneNode, RenderContext)
Renders the specified scene nodes.
(Inherited from SceneNodeRenderer.)
Public methodRender(IListSceneNode, RenderContext, RenderOrder)
Renders the specified scene nodes.
(Inherited from SceneRenderer.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyIsDisposed
Gets a value indicating whether this instance has been disposed of.
(Inherited from SceneNodeRenderer.)
Public propertyOrder
Gets the draw order of this scene node renderer.
(Inherited from SceneNodeRenderer.)
Public propertyRenderers
Gets the list of scene node renderers managed by this instance.
(Inherited from SceneRenderer.)
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Remarks

The LightRenderer handles AmbientLights, DirectionalLights, PointLights, ProjectorLights, and Spotlights.

GBuffer0, and GBuffer1 need to be set in the render context.

Render Targets and Viewport:
This renderer renders into the current render target and viewport of the graphics device. The render target should be the light buffer.

See Also