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DigitalRuneAmbientLight Class
Represents an ambient light (indirect light).
Inheritance Hierarchy

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public class AmbientLight : Light

The AmbientLight type exposes the following members.

Constructors
  NameDescription
Public methodAmbientLight
Initializes a new instance of the AmbientLight class.
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Methods
  NameDescription
Public methodClone
Creates a new Light that is a clone (deep copy) of the current instance.
(Inherited from Light.)
Protected methodCloneCore
Makes the instance a clone (deep copy) of the specified Light.
(Overrides LightCloneCore(Light).)
Protected methodCreateInstanceCore
When implemented in a derived class, creates a new instance of the Light derived class.
(Overrides LightCreateInstanceCore.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetIntensity
Gets the (approximated) light intensity at the given distance.
(Overrides LightGetIntensity(Single).)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyColor
Gets or sets the RGB color of the light.
Public propertyHdrScale
Gets or sets the HDR scale of the light.
Public propertyHemisphericAttenuation
Gets or sets the hemispheric attenuation factor.
Public propertyIntensity
Gets or sets the intensity of the light.
Public propertyName
Gets or sets the name of the light.
(Inherited from Light.)
Public propertyShape
Gets or sets the shape of the light volume.
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Remarks

The ambient light represents indirect light in a scene. Indirect light has no origin, direction or range, it has only color and intensity.

Color, Intensity, and HdrScale are multiplied to get the final light intensity which can be used in the lighting equations.

When using a low dynamic range lighting (LDR lighting) the ambient light intensity is Lambient = ColorRGB · Intensity

When using a high dynamic range lighting (HDR lighting) the ambient light intensity is Lambient = ColorRGB · Intensity · HdrScale

Hemispheric Lighting: If HemisphericAttenuation is greater than 0, then the AmbientLight acts as a hemispheric light with an up direction of (0, 1, 0) - see Up. (A LightNode needs to be created to orient a light within a 3D scene.) A hemispheric light uses the normal vector of the lit surface to attenuate the light intensity. See HemisphericAttenuation for more information.

The default Shape of an ambient light is an InfiniteShape which covers the whole game world. It is allowed to set a different shape to create a local light.

See Also