![]() | LayeredCloudMap Class |
Namespace: DigitalRune.Graphics
The LayeredCloudMap type exposes the following members.
Name | Description | |
---|---|---|
![]() | LayeredCloudMap |
Initializes a new instance of the CloudMap class.
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Name | Description | |
---|---|---|
![]() | Dispose |
Releases all resources used by an instance of the CloudMap class.
(Inherited from CloudMap.) |
![]() | Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the CloudMap class
and optionally releases the managed resources.
(Overrides CloudMapDispose(Boolean).) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Coverage |
Gets or sets the cloud coverage.
|
![]() | Density |
Gets or sets the cloud density.
|
![]() | Layers |
Gets the (up to) 8 layers that define cloud density.
|
![]() | Seed |
Gets or sets the random number generator seed.
|
![]() | Size |
Gets or sets the size of the cloud map in texels.
|
![]() | Texture |
Gets the cloud texture.
(Inherited from CloudMap.) |
A cloud map defines a cloud texture using (up to) 8 CloudMapLayers, which are sampled and added together. The resulting cloud texture is stored in Texture. A cloud map layer can contain a texture or random noise. In addition, layers can be animated. See CloudMapLayer for more information.
To disable a cloud map layer, simply set the array entry to or the DensityScale of the layer to 0.
The class LayeredCloudMap only defines the settings for generating a cloud texture and stores the result, but it does not automatically generate the cloud texture. A CloudMapRenderer must be used generate the cloud texture at runtime. A CloudMapRenderer is a scene node renderer which handles CloudLayerNodes. If a CloudLayerNode references a LayeredCloudMap, the renderer creates the cloud texture and stores the result in the Texture property.