| DigitalRune.Animation.Character Namespace |
| Class | Description | |
|---|---|---|
| AvatarPose |
Represents the skeletal pose and facial expression of an Xbox LIVE Avatar.
(Only available in the XNA-compatible build for Windows and Xbox 360.)
| |
| BoneMapper |
Maps a bone transform of a skeleton to a bone transform of another skeleton.
| |
| BoneMapperCollection |
Represents a collection of BoneMapper instances.
| |
| CcdIKSolver |
Modifies a skeleton using the cyclic-coordinate descent (CCD) algorithm.
| |
| ChainBoneMapper |
Maps the orientation of a whole bone chain.
| |
| ClosedFormIKSolver |
Modifies a skeleton using a non-iterative, closed-form IK solver.
| |
| DirectBoneMapper |
Copies a bone transform from one skeleton to the other skeleton.
| |
| IKSolver |
Modifies a SkeletonPose using inverse kinematics (IK).
| |
| JacobianTransposeIKSolver |
Modifies a skeleton using the Jacobian Transpose method.
| |
| LookAtIKSolver |
Rotates a bone to look at a target.
| |
| Skeleton |
Describes a skeleton for 3D character animation in the bind pose.
| |
| SkeletonHelper |
Provides helper methods for working with skeletons.
| |
| SkeletonKeyFrameAnimation |
Animates a SkeletonPose based on predefined key frames.
| |
| SkeletonMapper |
Controls the bone transforms of a SkeletonPose to resemble the posture of
another SkeletonPose.
| |
| SkeletonPose |
Defines an animation pose of a Skeleton.
| |
| TwoJointIKSolver |
Modifies a two-bone chain to reach a certain target.
| |
| UpperBackBoneMapper |
Maps the orientation of a spine bone in the upper back of a character.
|
| Structure | Description | |
|---|---|---|
| SrtTransform |
Defines a transformation that scales, rotates and translates (SRT) an object.
|
| Enumeration | Description | |
|---|---|---|
| BoneMappingDirection |
Defines the mapping direction of a BoneMapper |