DigitalRune.Animation.Character Namespace |
Class | Description | |
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AvatarPose |
Represents the skeletal pose and facial expression of an Xbox LIVE Avatar.
(Only available in the XNA-compatible build for Windows and Xbox 360.)
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BoneMapper |
Maps a bone transform of a skeleton to a bone transform of another skeleton.
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BoneMapperCollection |
Represents a collection of BoneMapper instances.
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CcdIKSolver |
Modifies a skeleton using the cyclic-coordinate descent (CCD) algorithm.
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ChainBoneMapper |
Maps the orientation of a whole bone chain.
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ClosedFormIKSolver |
Modifies a skeleton using a non-iterative, closed-form IK solver.
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DirectBoneMapper |
Copies a bone transform from one skeleton to the other skeleton.
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IKSolver |
Modifies a SkeletonPose using inverse kinematics (IK).
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JacobianTransposeIKSolver |
Modifies a skeleton using the Jacobian Transpose method.
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LookAtIKSolver |
Rotates a bone to look at a target.
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Skeleton |
Describes a skeleton for 3D character animation in the bind pose.
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SkeletonHelper |
Provides helper methods for working with skeletons.
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SkeletonKeyFrameAnimation |
Animates a SkeletonPose based on predefined key frames.
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SkeletonMapper |
Controls the bone transforms of a SkeletonPose to resemble the posture of
another SkeletonPose.
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SkeletonPose |
Defines an animation pose of a Skeleton.
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TwoJointIKSolver |
Modifies a two-bone chain to reach a certain target.
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UpperBackBoneMapper |
Maps the orientation of a spine bone in the upper back of a character.
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Structure | Description | |
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SrtTransform |
Defines a transformation that scales, rotates and translates (SRT) an object.
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Enumeration | Description | |
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BoneMappingDirection |
Defines the mapping direction of a BoneMapper |