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DigitalRuneBoneMapper Class
Maps a bone transform of a skeleton to a bone transform of another skeleton.
Inheritance Hierarchy

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public abstract class BoneMapper

The BoneMapper type exposes the following members.

Constructors
  NameDescription
Protected methodBoneMapper
Initializes a new instance of the BoneMapper class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInvalidate
Invalidates all cached data of this bone mapper.
Public methodMapAToB
Sets the bone transform in the second skeleton to match skeleton pose of the first skeleton.
Public methodMapBToA
Sets the bone transform in the first skeleton to match skeleton pose of the second skeleton.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnInvalidate
Protected methodOnMapAToB
Protected methodOnMapBToA
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyDirection
Gets or sets the desired mapping direction.
Public propertySkeletonMapper
Gets or sets the skeleton mapper. (This property is set automatically and should be treated as read-only.)
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Remarks

A bone mapper observes the bone transform of a certain bone on one skeleton and sets the bone transform of the corresponding bone in another skeleton. Typically, bone mappers try to set bone transform so that posture of the target skeleton is as similar as possible to the posture of the source skeleton.

See Also