BoneMapper Class |
Namespace: DigitalRune.Animation.Character
The BoneMapper type exposes the following members.
Name | Description | |
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BoneMapper |
Initializes a new instance of the BoneMapper class.
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Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invalidate |
Invalidates all cached data of this bone mapper.
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MapAToB |
Sets the bone transform in the second skeleton to match skeleton pose of the first skeleton.
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MapBToA |
Sets the bone transform in the first skeleton to match skeleton pose of the second
skeleton.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnInvalidate |
Called when Invalidate is called.
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OnMapAToB |
Called when MapAToB was called.
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OnMapBToA |
Called when MapBToA was called.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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Direction |
Gets or sets the desired mapping direction.
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SkeletonMapper |
Gets or sets the skeleton mapper. (This property is set automatically and should be
treated as read-only.)
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A bone mapper observes the bone transform of a certain bone on one skeleton and sets the bone transform of the corresponding bone in another skeleton. Typically, bone mappers try to set bone transform so that posture of the target skeleton is as similar as possible to the posture of the source skeleton.