| BoneMapperDirection Property |
Gets or sets the desired mapping direction.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public BoneMappingDirection Direction { get; set; }
Public Property Direction As BoneMappingDirection
Get
Set
public:
property BoneMappingDirection Direction {
BoneMappingDirection get ();
void set (BoneMappingDirection value);
}
member Direction : BoneMappingDirection with get, set
Property Value
Type:
BoneMappingDirection
The mapping direction direction. The default is
Both.
Remarks
This bone mapper only maps in the direction defined by this property. For example,
if the
Direction is set to
AToB, then
the bone mapper does nothing when
MapBToA is called.
See Also