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DigitalRuneBoneMapperMapBToA Method
Sets the bone transform in the first skeleton to match skeleton pose of the second skeleton.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public void MapBToA()
Exceptions
ExceptionCondition
AnimationExceptionSkeletonMapper is not set.
See Also