![]() | DigitalRune.Game Namespace |
Class | Description | |
---|---|---|
![]() | DataStoreT |
Stores data that can be accessed using an ID or index.
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![]() | GameEventMetadataT |
Identifies and describes a game object event.
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![]() | GameObject |
Represents an object of a game.
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![]() | GameObjectCollection |
Manages a collection of game objects.
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![]() | GameObjectManager |
Manages a collection of GameObjects.
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![]() | GamePropertyCategories |
Defines a set of standard categories for game object properties and events.
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![]() | GamePropertyEventArgs | |
![]() | GamePropertyEventArgsT | |
![]() | GamePropertyMetadataT |
Identifies and describes a game object property.
|
Structure | Description | |
---|---|---|
![]() | GameEventT |
Represents event of a GameObject.
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![]() | GameEventCollection |
Manages a collection of game object events.
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![]() | GamePropertyT |
Represents a property of a GameObject |
![]() | GamePropertyCollection |
Manages a collection of game object properties.
|
Interface | Description | |
---|---|---|
![]() | IGameEvent |
Base interface for GameEventT.
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![]() | IGameEventMetadata |
Identifies and describes a game object event.
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![]() | IGameObjectService |
Manages GameObjects.
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![]() | IGameProperty |
Base interface for GamePropertyT.
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![]() | IGamePropertyMetadata |
Identifies and describes a game object property.
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