DigitalRune.Game Namespace |
Class | Description | |
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DataStoreT |
Stores data that can be accessed using an ID or index.
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GameEventMetadataT |
Identifies and describes a game object event.
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GameObject |
Represents an object of a game.
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GameObjectCollection |
Manages a collection of game objects.
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GameObjectManager |
Manages a collection of GameObjects.
| |
GamePropertyCategories |
Defines a set of standard categories for game object properties and events.
| |
GamePropertyEventArgs | ||
GamePropertyEventArgsT | ||
GamePropertyMetadataT |
Identifies and describes a game object property.
|
Structure | Description | |
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GameEventT |
Represents event of a GameObject.
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GameEventCollection |
Manages a collection of game object events.
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GamePropertyT |
Represents a property of a GameObject | |
GamePropertyCollection |
Manages a collection of game object properties.
|
Interface | Description | |
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IGameEvent |
Base interface for GameEventT.
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IGameEventMetadata |
Identifies and describes a game object event.
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IGameObjectService |
Manages GameObjects.
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IGameProperty |
Base interface for GamePropertyT.
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IGamePropertyMetadata |
Identifies and describes a game object property.
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