| GamePropertyTChanging Event |
Occurs when the
Value is about to change.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GamePropertyEventArgs<T>> Changing
Public Event Changing As EventHandler(Of GamePropertyEventArgs(Of T))
public:
event EventHandler<GamePropertyEventArgs<T>^>^ Changing {
void add (EventHandler<GamePropertyEventArgs<T>^>^ value);
void remove (EventHandler<GamePropertyEventArgs<T>^>^ value);
}
member Changing : IEvent<EventHandler<GamePropertyEventArgs<'T>>,
GamePropertyEventArgs<'T>>
Value
Type:
SystemEventHandlerGamePropertyEventArgsTRemarks
The sender of the event will be the GameObject that owns this
GamePropertyT.
This event can be used to coerce the new property value. See
GamePropertyEventArgsT for more information.
Event handlers should not change the value of the property, as this would cause a new
Changing event to be raised.
See Also