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DigitalRuneGamePropertyTChanging Event
Occurs when the Value is about to change.

Namespace: DigitalRune.Game
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public event EventHandler<GamePropertyEventArgs<T>> Changing

Value

Type: SystemEventHandlerGamePropertyEventArgsT
Remarks

The sender of the event will be the GameObject that owns this GamePropertyT.

This event can be used to coerce the new property value. See GamePropertyEventArgsT for more information.

Event handlers should not change the value of the property, as this would cause a new Changing event to be raised.

See Also