![]() | GamePropertyT Structure |
Namespace: DigitalRune.Game
public struct GameProperty<T> : IGameProperty, INamedObject, IEquatable<GameProperty<T>>
The GamePropertyT type exposes the following members.
Name | Description | |
---|---|---|
![]() | AsAnimatable |
Returns an IAnimatablePropertyT that can be used to animate this
GamePropertyT.
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![]() | Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(GamePropertyT) |
Indicates whether the current object is equal to another object of the same type.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Parse |
Parses the specified string and updates the Value.
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![]() | Reset |
Removes any local values and sets the property to its default value.
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![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality |
Compares two GamePropertyTs to determine whether they are the same.
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![]() ![]() | (GamePropertyT to T) |
Returns the value of the specified GamePropertyT.
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![]() ![]() | Inequality |
Compares two GamePropertyTs to determine whether they are different.
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Name | Description | |
---|---|---|
![]() | Change |
Event handler that automatically changes the value of the property.
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![]() | HasLocalValue |
Gets a value indicating whether this property has a local value.
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![]() | Metadata |
Gets the property metadata.
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![]() | Name |
Gets the name.
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![]() | Owner |
Gets the game object that owns this property.
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![]() | Value |
Gets or sets the value.
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Name | Description | |
---|---|---|
![]() | Changed |
Occurs when the Value changed.
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![]() | Changing |
Occurs when the Value is about to change.
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Name | Description | |
---|---|---|
![]() ![]() | IGamePropertyMetadata |
Gets the property metadata.
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![]() ![]() | IGamePropertyValue |
Gets or sets the value.
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