GamePropertyT Structure |
Namespace: DigitalRune.Game
public struct GameProperty<T> : IGameProperty, INamedObject, IEquatable<GameProperty<T>>
The GamePropertyT type exposes the following members.
Name | Description | |
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AsAnimatable |
Returns an IAnimatablePropertyT that can be used to animate this
GamePropertyT.
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Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
Equals(GamePropertyT) |
Indicates whether the current object is equal to another object of the same type.
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GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Parse |
Parses the specified string and updates the Value.
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Reset |
Removes any local values and sets the property to its default value.
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ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
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Equality |
Compares two GamePropertyTs to determine whether they are the same.
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(GamePropertyT to T) |
Returns the value of the specified GamePropertyT.
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Inequality |
Compares two GamePropertyTs to determine whether they are different.
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Name | Description | |
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Change |
Event handler that automatically changes the value of the property.
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HasLocalValue |
Gets a value indicating whether this property has a local value.
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Metadata |
Gets the property metadata.
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Name |
Gets the name.
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Owner |
Gets the game object that owns this property.
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Value |
Gets or sets the value.
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Name | Description | |
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Changed |
Occurs when the Value changed.
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Changing |
Occurs when the Value is about to change.
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Name | Description | |
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IGamePropertyMetadata |
Gets the property metadata.
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IGamePropertyValue |
Gets or sets the value.
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