| GamePropertyTChanged Event |
Occurs when the
Value changed.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GamePropertyEventArgs<T>> Changed
Public Event Changed As EventHandler(Of GamePropertyEventArgs(Of T))
public:
event EventHandler<GamePropertyEventArgs<T>^>^ Changed {
void add (EventHandler<GamePropertyEventArgs<T>^>^ value);
void remove (EventHandler<GamePropertyEventArgs<T>^>^ value);
}
member Changed : IEvent<EventHandler<GamePropertyEventArgs<'T>>,
GamePropertyEventArgs<'T>>
Value
Type:
SystemEventHandlerGamePropertyEventArgsTRemarks
The sender of the event will be the GameObject that owns this
GamePropertyT.
Event handlers should not change the value of the property, as this would cause new
Changing and Changed events to be raised.
See Also