| GamePropertyMetadataT Class |
Namespace: DigitalRune.Game
public class GamePropertyMetadata<T> : IGamePropertyMetadata, INamedObject, IGamePropertyFactory
The GamePropertyMetadataT type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| Category |
Gets or sets the category.
| |
| DefaultValue |
Gets or sets the default value.
| |
| Description |
Gets or sets the description.
| |
| Id |
Gets the unique ID.
| |
| Name |
Gets the name.
|
| Name | Description | |
|---|---|---|
| IGamePropertyMetadataDefaultValue |
Gets the default value.
|