![]() | GamePropertyCollection Structure |
Namespace: DigitalRune.Game
The GamePropertyCollection type exposes the following members.
Name | Description | |
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![]() | AddT(Int32) |
Adds a property with the given ID.
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![]() | AddT(String) |
Adds a property with with the given name.
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![]() | AddT(GamePropertyMetadataT) |
Adds a property for the given metadata.
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![]() | Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(GamePropertyCollection) |
Indicates whether the current object is equal to another object of the same type.
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![]() | GetT(Int32) |
Gets the property with the given ID.
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![]() | GetT(String) |
Gets the property with the given name.
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![]() | GetT(GamePropertyMetadataT) |
Gets the property for the given metadata.
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![]() | GetEnumerator |
Returns an enumerator that iterates through the collection.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Remove(Int32) |
Removes the property with the given ID.
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![]() | Remove(IGamePropertyMetadata) |
Removes the property for the given metadata.
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![]() | RemoveT(String) |
Removes the property with the given name.
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![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
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![]() ![]() | Equality |
Compares two GamePropertyCollections to determine whether they are the same.
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![]() ![]() | Inequality |
Compares two GamePropertyCollections to determine whether they are different.
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Name | Description | |
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![]() | DoIGameProperty(ActionIGameProperty) | Overloaded.
Performs the given action on each element in a sequence when it is enumerated.
(Defined by LinqHelper.) |
![]() | DoIGameProperty(ActionIGameProperty, Int32) | Overloaded.
Performs the given action on each element (incorporating its index) in a sequence when it is
enumerated.
(Defined by LinqHelper.) |
![]() | ForEachIGameProperty(ActionIGameProperty) | Overloaded.
Immediately performs the given action on each element in a sequence.
(Defined by LinqHelper.) |
![]() | ForEachIGameProperty(ActionIGameProperty, Int32) | Overloaded.
Immediately performs the given action on each element (incorporating its index) in a
sequence.
(Defined by LinqHelper.) |
![]() | IndexOfIGameProperty |
Returns the index of the first element in a sequence that satisfies the specified condition.
(Defined by LinqHelper.) |
Name | Description | |
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![]() ![]() | IEnumerableGetEnumerator |
Returns an enumerator that iterates through the collection.
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