![]() | GameEventCollection Structure |
Namespace: DigitalRune.Game
The GameEventCollection type exposes the following members.
Name | Description | |
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![]() | AddT(Int32) |
Adds an event with the given ID.
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![]() | AddT(String) |
Adds an event with the given name.
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![]() | AddT(GameEventMetadataT) |
Adds an event for the given metadata.
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![]() | Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(GameEventCollection) |
Indicates whether the current object is equal to another object of the same type.
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![]() | GetT(Int32) |
Gets the event with the given ID.
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![]() | GetT(String) |
Gets the event with the given name.
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![]() | GetT(GameEventMetadataT) |
Gets the event for the given metadata.
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![]() | GetEnumerator |
Returns an enumerator that iterates through the collection.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Remove(Int32) |
Removes the event with the given ID.
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![]() | Remove(IGameEventMetadata) |
Removes the event for the given metadata.
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![]() | RemoveT(String) |
Removes the event with the given name.
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![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
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![]() ![]() | Equality |
Compares two GameEventCollections to determine whether they are the same.
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![]() ![]() | Inequality |
Compares two GameEventCollections to determine whether they are different.
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Name | Description | |
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![]() | DoIGameEvent(ActionIGameEvent) | Overloaded.
Performs the given action on each element in a sequence when it is enumerated.
(Defined by LinqHelper.) |
![]() | DoIGameEvent(ActionIGameEvent, Int32) | Overloaded.
Performs the given action on each element (incorporating its index) in a sequence when it is
enumerated.
(Defined by LinqHelper.) |
![]() | ForEachIGameEvent(ActionIGameEvent) | Overloaded.
Immediately performs the given action on each element in a sequence.
(Defined by LinqHelper.) |
![]() | ForEachIGameEvent(ActionIGameEvent, Int32) | Overloaded.
Immediately performs the given action on each element (incorporating its index) in a
sequence.
(Defined by LinqHelper.) |
![]() | IndexOfIGameEvent |
Returns the index of the first element in a sequence that satisfies the specified condition.
(Defined by LinqHelper.) |
Name | Description | |
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![]() ![]() | IEnumerableGetEnumerator |
Returns an enumerator that iterates through the collection.
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