| GameEventT Structure |
Namespace: DigitalRune.Game
public struct GameEvent<T> : IGameEvent, INamedObject, IEquatable<GameEvent<T>> where T : EventArgs
The GameEventT type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
| Equals(GameEventT) |
Indicates whether the current object is equal to another object of the same type.
| |
| GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Raise |
Raises the event with default arguments.
| |
| Raise(T) |
Raises the event with the given arguments.
| |
| ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
| Name | Description | |
|---|---|---|
| Equality |
Compares two GameEventTs to determine whether they are the same.
| |
| Inequality |
Compares two GameEventCollections to determine whether they are different.
|
| Name | Description | |
|---|---|---|
| Metadata |
Gets the event metadata.
| |
| Name |
Gets the name.
| |
| Owner |
Gets the game object that owns this event.
| |
| RaiseOnEvent |
Event handler that automatically raises this game object event when another event occurs.
|
| Name | Description | |
|---|---|---|
| IGameEventMetadata |
Gets the event metadata.
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