| DigitalRune.Game.Timing Namespace |
| Class | Description | |
|---|---|---|
| FixedStepTimer |
Controls the timing of a game or game component using fixed-sized time steps.
| |
| GameClockEventArgs |
Provides arguments for a game clock's TimeChanged event.
| |
| GameTimerEventArgs |
Provides arguments for a game timer's TimeChanged event.
| |
| HighPrecisionClock |
Accurately measures the time by using the system's performance counter.
(Not available in Silverlight.)
| |
| ManualClock |
A simple game clock that needs to be updated manually.
| |
| VariableStepTimer |
Controls the timing of a game or game component using variable time steps.
|
| Interface | Description | |
|---|---|---|
| IGameClock |
Measures time and raises an event when time changes.
| |
| IGameTimer |
Controls the timing of a game or a game component.
|