DigitalRune.Game.Timing Namespace |
Class | Description | |
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FixedStepTimer |
Controls the timing of a game or game component using fixed-sized time steps.
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GameClockEventArgs |
Provides arguments for a game clock's TimeChanged event.
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GameTimerEventArgs |
Provides arguments for a game timer's TimeChanged event.
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HighPrecisionClock |
Accurately measures the time by using the system's performance counter.
(Not available in Silverlight.)
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ManualClock |
A simple game clock that needs to be updated manually.
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VariableStepTimer |
Controls the timing of a game or game component using variable time steps.
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Interface | Description | |
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IGameClock |
Measures time and raises an event when time changes.
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IGameTimer |
Controls the timing of a game or a game component.
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