|  | IGameTimerTimeChanged Event | 
            Occurs when the game time has advanced.
            
 
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
 Syntax
Syntaxevent EventHandler<GameTimerEventArgs> TimeChanged
Event TimeChanged As EventHandler(Of GameTimerEventArgs)
 event EventHandler<GameTimerEventArgs^>^ TimeChanged {
	void add (EventHandler<GameTimerEventArgs^>^ value);
	void remove (EventHandler<GameTimerEventArgs^>^ value);
}abstract TimeChanged : IEvent<EventHandler<GameTimerEventArgs>,
    GameTimerEventArgs>
Value
Type: 
SystemEventHandlerGameTimerEventArgs Remarks
Remarks
            This event triggers the next time step (frame).
            
 See Also
See Also