![]() | GameTimerEventArgs Class |
Namespace: DigitalRune.Game.Timing
The GameTimerEventArgs type exposes the following members.
Name | Description | |
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![]() | GameTimerEventArgs | Initializes a new instance of the GameTimerEventArgs class |
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | AccumulatedTime |
Gets the accumulated time.
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![]() | DeltaTime |
Gets the elapsed game time since the last time step.
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![]() | FrameCount |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
|
![]() | IdleTime |
Gets the idle time.
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![]() | LostTime |
Gets the lost time.
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![]() | Time |
Gets the game time.
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