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DigitalRuneGameTimerEventArgs Class
Provides arguments for a game timer's TimeChanged event.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    DigitalRune.Game.TimingGameTimerEventArgs

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public class GameTimerEventArgs : EventArgs

The GameTimerEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodGameTimerEventArgs
Initializes a new instance of the GameTimerEventArgs class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyAccumulatedTime
Gets the accumulated time.
Public propertyDeltaTime
Gets the elapsed game time since the last time step.
Public propertyFrameCount
Gets the number of frames since the start of the timer (= the number of TimeChanged events).
Public propertyIdleTime
Gets the idle time.
Public propertyLostTime
Gets the lost time.
Public propertyTime
Gets the game time.
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See Also