| GameTimerEventArgs Class |
Namespace: DigitalRune.Game.Timing
The GameTimerEventArgs type exposes the following members.
| Name | Description | |
|---|---|---|
| GameTimerEventArgs | Initializes a new instance of the GameTimerEventArgs class |
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AccumulatedTime |
Gets the accumulated time.
| |
| DeltaTime |
Gets the elapsed game time since the last time step.
| |
| FrameCount |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
| |
| IdleTime |
Gets the idle time.
| |
| LostTime |
Gets the lost time.
| |
| Time |
Gets the game time.
|