| GameTimerEventArgsFrameCount Property |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public long FrameCount { get; set; }
Public Property FrameCount As Long
Get
Set
public:
property long long FrameCount {
long long get ();
void set (long long value);
}
member FrameCount : int64 with get, set
Property Value
Type:
Int64The number of frames.
See Also