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DigitalRuneGameTimerEventArgsFrameCount Property
Gets the number of frames since the start of the timer (= the number of TimeChanged events).

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public long FrameCount { get; set; }

Property Value

Type: Int64
The number of frames.
See Also