| GameTimerEventArgsAccumulatedTime Property |
Gets the accumulated time.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TimeSpan AccumulatedTime { get; set; }
Public Property AccumulatedTime As TimeSpan
Get
Set
public:
property TimeSpan AccumulatedTime {
TimeSpan get ();
void set (TimeSpan value);
}
member AccumulatedTime : TimeSpan with get, set
Property Value
Type:
TimeSpanThe accumulated time.
Remarks See Also