| GameTimerEventArgsLostTime Property |
Gets the lost time.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TimeSpan LostTime { get; set; }
Public Property LostTime As TimeSpan
Get
Set
public:
property TimeSpan LostTime {
TimeSpan get ();
void set (TimeSpan value);
}
member LostTime : TimeSpan with get, set
Property Value
Type:
TimeSpanThe lost time.
Remarks See Also