| IGameTimerIdle Event |
Occurs when application is idle.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax event EventHandler<GameTimerEventArgs> Idle
Event Idle As EventHandler(Of GameTimerEventArgs)
event EventHandler<GameTimerEventArgs^>^ Idle {
void add (EventHandler<GameTimerEventArgs^>^ value);
void remove (EventHandler<GameTimerEventArgs^>^ value);
}
abstract Idle : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
Value
Type:
SystemEventHandlerGameTimerEventArgsRemarks
This event is raised when the timer is updated, but there is time left before the next time
step should be performed. See
IdleTime for more details.
See Also