 | IGameTimerIdle Event |
Occurs when application is idle.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntaxevent EventHandler<GameTimerEventArgs> Idle
Event Idle As EventHandler(Of GameTimerEventArgs)
event EventHandler<GameTimerEventArgs^>^ Idle {
void add (EventHandler<GameTimerEventArgs^>^ value);
void remove (EventHandler<GameTimerEventArgs^>^ value);
}
abstract Idle : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
Value
Type:
SystemEventHandlerGameTimerEventArgs
Remarks
This event is raised when the timer is updated, but there is time left before the next time
step should be performed. See
IdleTime for more details.
See Also