|  | HighPrecisionClock Class | 
 Inheritance Hierarchy
Inheritance HierarchyNamespace: DigitalRune.Game.Timing
 Syntax
SyntaxThe HighPrecisionClock type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | HighPrecisionClock | 
            Initializes a new instance of the HighPrecisionClock class.
             | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | Equals | (Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | OnTimeChanged | 
            Raises the TimeChanged event.
             | 
|  | Reset | 
            Stops the clock and resets all times to 0.
             | 
|  | ResetDeltaTime | 
            Resets the time measurement for the current DeltaTime. The next 
            DeltaTime will be the time since ResetDeltaTime was called.
             | 
|  | Start | 
            Starts/resumes the clock.
             | 
|  | Stop | 
            Pauses the clock.
             | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
|  | Update | 
            Updates the time (needs to be called regularly).
             | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | DeltaTime | 
            Gets the amount of time that has elapsed since the last TimeChanged
            event.
             | 
|  | GameTime | 
            Gets the game time, which is the sum of all DeltaTime values.
             | 
|  | IsRunning | 
            Gets a value indicating whether the clock is running.
             | 
|  | MaxDeltaTime | 
            Gets the max limit for DeltaTime.
             | 
|  | TotalTime | 
            Gets the duration (wall clock time) for which the clock is running.
             | 
 Events
Events| Name | Description | |
|---|---|---|
|  | TimeChanged | 
            Occurs when the time changed.
             | 
 Remarks
RemarksThe method Update has to be called regularly to trigger TimeChanged events.
The HighPrecisionClock by default uses a performance counter to accurately measure time. If no performance counter is available, the system timer is used to measures elapsed time.
See IGameClock for more information.
 See Also
See Also