HighPrecisionClock Class |
Namespace: DigitalRune.Game.Timing
The HighPrecisionClock type exposes the following members.
Name | Description | |
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HighPrecisionClock |
Initializes a new instance of the HighPrecisionClock class.
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Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnTimeChanged |
Raises the TimeChanged event.
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Reset |
Stops the clock and resets all times to 0.
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ResetDeltaTime |
Resets the time measurement for the current DeltaTime. The next
DeltaTime will be the time since ResetDeltaTime was called.
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Start |
Starts/resumes the clock.
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Stop |
Pauses the clock.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Updates the time (needs to be called regularly).
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Name | Description | |
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DeltaTime |
Gets the amount of time that has elapsed since the last TimeChanged
event.
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GameTime |
Gets the game time, which is the sum of all DeltaTime values.
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IsRunning |
Gets a value indicating whether the clock is running.
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MaxDeltaTime |
Gets the max limit for DeltaTime.
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TotalTime |
Gets the duration (wall clock time) for which the clock is running.
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Name | Description | |
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TimeChanged |
Occurs when the time changed.
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The method Update has to be called regularly to trigger TimeChanged events.
The HighPrecisionClock by default uses a performance counter to accurately measure time. If no performance counter is available, the system timer is used to measures elapsed time.
See IGameClock for more information.