| IGameClockDeltaTime Property |
Gets the amount of time that has elapsed since the last
TimeChanged
event.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax TimeSpan DeltaTime { get; }
ReadOnly Property DeltaTime As TimeSpan
Get
property TimeSpan DeltaTime {
TimeSpan get ();
}
abstract DeltaTime : TimeSpan with get
Property Value
Type:
TimeSpanThe elapsed time since the last
TimeChanged event.
Remarks
This value is updated before the
TimeChanged is raised. Between
two
TimeChanged events this value is constant.
See Also