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DigitalRuneIGameClockDeltaTime Property
Gets the amount of time that has elapsed since the last TimeChanged event.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
TimeSpan DeltaTime { get; }

Property Value

Type: TimeSpan
The elapsed time since the last TimeChanged event.
Remarks
This value is updated before the TimeChanged is raised. Between two TimeChanged events this value is constant.
See Also