 | IGameClockMaxDeltaTime Property |
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
SyntaxTimeSpan MaxDeltaTime { get; set; }
Property MaxDeltaTime As TimeSpan
Get
Set
property TimeSpan MaxDeltaTime {
TimeSpan get ();
void set (TimeSpan value);
}
abstract MaxDeltaTime : TimeSpan with get, set
Property Value
Type:
TimeSpanThe max limit for
DeltaTime.
RemarksDeltaTime is clamped to MaxDeltaTime. This is useful to avoid
large time jumps when the game is paused in the debugger or waiting for a blocking operation
where the user cannot interact with the game.
See Also