| DigitalRune.Game.UI Namespace |
| Class | Description | |
|---|---|---|
| FocusManager |
Controls which UI control has the focus.
| |
| KeyMap |
Maps XNA Keys (key codes) to characters (keyboard layout).
| |
| LayoutSerializer |
Loads/saves objects from/to a XML file. (Currently, only loading objects is implemented!)
| |
| ToolTipManager |
Manages tool tips.
| |
| UIException |
Occurs when an exception in the game UI occurs.
| |
| UIHelper |
Provides helper methods for working with UIControls.
| |
| UIManager |
Manages the game user interface.
| |
| UIScreenCollection |
Represents a collection of UIScreen.
|
| Structure | Description | |
|---|---|---|
| RectangleF |
Represents a 2-dimensional rectangle (single precision).
|
| Interface | Description | |
|---|---|---|
| IUIService |
Provides the ability to configure and control the graphical user interface.
|
| Enumeration | Description | |
|---|---|---|
| HorizontalAlignment |
Describes how a child element is horizontally positioned or stretched within a parent's layout
slot.
| |
| Orientation |
Defines the different orientations that a control or layout can have.
| |
| VerticalAlignment |
Describes how a child element is vertically positioned or stretched within a parent's layout
slot.
|