![]() | DigitalRune.Game.UI Namespace |
Class | Description | |
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![]() | FocusManager |
Controls which UI control has the focus.
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![]() | KeyMap |
Maps XNA Keys (key codes) to characters (keyboard layout).
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![]() | LayoutSerializer |
Loads/saves objects from/to a XML file. (Currently, only loading objects is implemented!)
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![]() | ToolTipManager |
Manages tool tips.
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![]() | UIException |
Occurs when an exception in the game UI occurs.
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![]() | UIHelper |
Provides helper methods for working with UIControls.
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![]() | UIManager |
Manages the game user interface.
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![]() | UIScreenCollection |
Represents a collection of UIScreen.
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Structure | Description | |
---|---|---|
![]() | RectangleF |
Represents a 2-dimensional rectangle (single precision).
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Interface | Description | |
---|---|---|
![]() | IUIService |
Provides the ability to configure and control the graphical user interface.
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Enumeration | Description | |
---|---|---|
![]() | HorizontalAlignment |
Describes how a child element is horizontally positioned or stretched within a parent's layout
slot.
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![]() | Orientation |
Defines the different orientations that a control or layout can have.
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![]() | VerticalAlignment |
Describes how a child element is vertically positioned or stretched within a parent's layout
slot.
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