UIScreen Class |
Namespace: DigitalRune.Game.UI.Controls
The UIScreen type exposes the following members.
Name | Description | |
---|---|---|
Arrange |
Positions child elements and determines a size for a control.
(Inherited from UIControl.) | |
BringIntoView |
Attempts to bring this element into view, within any scrollable regions it is contained
within.
(Inherited from UIControl.) | |
BringToFront |
Brings a control to the front of the z-order.
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Draw(GameTime) |
Draws the screen with all controls.
| |
Draw(TimeSpan) |
Draws the screen with all controls.
| |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Focus |
Moves the input focus to this control.
(Inherited from UIControl.) | |
GetControl |
Gets a control by name from the visual subtree of this control.
(Inherited from UIControl.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValueT(Int32) |
Gets the value of the property with the given ID.
(Inherited from GameObject.) | |
GetValueT(String) |
Gets the value of the property with the given name.
(Inherited from GameObject.) | |
GetValueT(GamePropertyMetadataT) |
Gets the value of the property with the given metadata.
(Inherited from GameObject.) | |
HitTest |
Tests if a position is over a control.
(Inherited from UIControl.) | |
InvalidateArrange |
Invalidates the arrange state (layout) for the control.
(Inherited from UIControl.) | |
InvalidateMeasure |
Invalidates the measurement state (layout) for the control.
(Inherited from UIControl.) | |
InvalidateVisual |
Invalidates the cached RenderData.
(Inherited from UIControl.) | |
Load |
Loads the content of the game object.
(Inherited from GameObject.) | |
Measure |
Updates the DesiredWidth and DesiredHeight of the control.
(Inherited from UIControl.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
NewFrame |
Tells the game object to prepare itself for the next time step.
(Inherited from GameObject.) | |
OnArrange |
Called by Arrange(Vector2F, Vector2F) to arrange the visual children.
(Inherited from UIControl.) | |
OnHandleInput |
Called when the control should handle device input.
(Overrides UIControlOnHandleInput(InputContext).) | |
OnLoad |
Called when the game object should load its content.
(Inherited from UIControl.) | |
OnMeasure |
Called by Measure(Vector2F) to compute the control-specific desired size.
(Overrides UIControlOnMeasure(Vector2F).) | |
OnPropertyChanged(PropertyChangedEventArgs) |
Raises the PropertyChanged event.
(Inherited from GameObject.) | |
OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from GameObject.) | |
OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from UIControl.) | |
OnRender |
Called when the control and its visual children should be rendered.
(Overrides UIControlOnRender(UIRenderContext).) | |
OnTemplateChanged |
Raises the TemplateChanged event.
(Inherited from GameObject.) | |
OnUnload |
Called when the game object should unload its content.
(Inherited from UIControl.) | |
OnUpdate |
Called when the game object should be updated.
(Overrides UIControlOnUpdate(TimeSpan).) | |
Render |
Renders the control (including visual children).
(Inherited from UIControl.) | |
SetValueT(Int32, T) |
Sets the value of the property with the given ID.
(Inherited from GameObject.) | |
SetValueT(String, T) |
Sets the value of the property with the given name.
(Inherited from GameObject.) | |
SetValueT(GamePropertyMetadataT, T) |
Set the value of the property for the given metadata.
(Inherited from GameObject.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Unload |
Unloads the content of the game object.
(Inherited from GameObject.) | |
Update |
Updates this game object.
(Inherited from GameObject.) | |
UpdateLayout |
Ensures that all visual child controls of this element are properly updated for layout.
(Inherited from UIControl.) |
Name | Description | |
---|---|---|
GetAncestors |
Gets the ancestors of the control in the visual tree.
(Defined by UIHelper.) | |
GetDescendants | Overloaded.
Gets the descendants of the control in the visual tree using a depth-first search.
(Defined by UIHelper.) | |
GetDescendants(Boolean) | Overloaded.
Gets the descendants of the control in the visual tree using either a depth-first or a
breadth-first search.
(Defined by UIHelper.) | |
GetLeaves |
Gets the leaves of the control in the visual tree.
(Defined by UIHelper.) | |
GetRoot |
Returns the root control of the visual tree.
(Defined by UIHelper.) | |
GetSelfAndAncestors |
Gets the control and its ancestors in the visual tree.
(Defined by UIHelper.) | |
GetSubtree | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using a
depth-first search.
(Defined by UIHelper.) | |
GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using
either a depth-first or a breadth-first search.
(Defined by UIHelper.) |
Name | Description | |
---|---|---|
MouseWheelScrollDeltaPropertyId |
The ID of the MouseWheelScrollDelta game object property.
| |
MouseWheelScrollLinesPropertyId |
The ID of the MouseWheelScrollLines game object property.
| |
ToolTipDelayPropertyId |
The ID of the ToolTipDelay game object property.
| |
ToolTipOffsetPropertyId |
The ID of the ToolTipOffset game object property.
|
Name | Description | |
---|---|---|
ActualBounds |
Gets the actual bounding rectangle of the control (defined by ActualX,
ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.) | |
ActualHeight |
Gets the actual height of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualIsEnabled |
Gets a value indicating whether this control is actually enabled, taking into account the
IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.) | |
ActualIsVisible |
Gets a value indicating whether this control is actually visible, taking into account the
IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.) | |
ActualWidth |
Gets the actual width of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualX |
Gets the actual X position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualY |
Gets the actual Y position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
AllowedPlayer |
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.) | |
AutoUnfocus |
Gets or sets a value indicating whether this control clears the focus when the mouse clicks
another control than the currently focused control. This is a game object property.
(Inherited from UIControl.) | |
Background |
Gets or sets the background color.
This is a game object property.
(Inherited from UIControl.) | |
Children |
Gets the children.
| |
ContextMenu |
Gets or sets the context menu that should pop up when the control is right-clicked
(tap-and-hold on Windows Phone 7).
(Inherited from UIControl.) | |
ControlUnderMouse |
Gets the control under mouse cursor.
| |
Cursor |
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.) | |
DesiredHeight |
Gets the desired height (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
DesiredWidth |
Gets the desired width (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
Events |
Gets the game object events.
(Inherited from GameObject.) | |
Focusable |
Gets or sets a value indicating whether this UIControl can receive the input
focus. This is a game object property.
(Inherited from UIControl.) | |
FocusManager |
Gets or sets the FocusManager.
| |
FocusWhenMouseOver |
Gets or sets a value indicating whether the control automatically receives focus when the
mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.) | |
Font |
Gets or sets the font that is used if the control renders text.
This is a game object property.
(Inherited from UIControl.) | |
Foreground |
Gets or sets the foreground color.
This is a game object property.
(Inherited from UIControl.) | |
HasRenderTransform |
Gets a value indicating whether this control has a render transform that is not the
identity transformation.
(Inherited from UIControl.) | |
Height |
Gets or sets the user-defined height.
This is a game object property.
(Inherited from UIControl.) | |
HorizontalAlignment |
Gets or sets the horizontal alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
InputEnabled |
Gets or sets a value indicating whether input is enabled for this screen.
| |
InputService |
Gets the IInputService.
(Inherited from UIControl.) | |
IsArrangeValid |
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are
up-to-date.
(Inherited from UIControl.) | |
IsEnabled |
Gets or sets a value indicating whether this control is enabled.
This is a game object property.
(Inherited from UIControl.) | |
IsFocused |
Gets a value indicating whether this control has the input focus.
This is a game object property.
(Inherited from UIControl.) | |
IsFocusScope |
Gets or sets a value indicating whether this control is a focus scope.
This is a game object property.
(Inherited from UIControl.) | |
IsFocusWithin |
Gets (or sets) a value indicating whether the focus is on this control or on any of
the visual children.
(Inherited from UIControl.) | |
IsLoaded |
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.) | |
IsMeasureValid |
Gets a value indicating whether the Measure(Vector2F) results
(DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.) | |
IsMouseDirectlyOver |
Gets a value indicating whether the mouse is over this control and not over a visual child
control.
(Inherited from UIControl.) | |
IsMouseOver |
Gets or sets a value indicating whether the mouse is over this control or over a visual
child. This is a game object property.
(Inherited from UIControl.) | |
IsVisible |
Gets or sets a value indicating whether this control is visible.
This is a game object property.
(Inherited from UIControl.) | |
IsVisualValid |
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.) | |
Margin |
Gets or sets the margin.
This is a game object property.
(Inherited from UIControl.) | |
MaxHeight |
Gets or sets the maximal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
MaxWidth |
Gets or sets the maximal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
MinHeight |
Gets or sets the minimal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
MinWidth |
Gets or sets the minimal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
MouseWheelScrollDelta |
Gets or sets the amount of the delta value of a single mouse wheel rotation increment.
This is a game object property.
| |
MouseWheelScrollLines |
Gets or sets the number of lines to scroll when the mouse wheel is rotated.
This is a game object property.
| |
Name |
Gets or sets the name.
(Inherited from GameObject.) | |
Opacity |
Gets or sets the opacity.
This is a game object property.
(Inherited from UIControl.) | |
Padding |
Gets or sets the padding.
This is a game object property.
(Inherited from UIControl.) | |
Properties |
Gets the game object properties.
(Inherited from GameObject.) | |
RenderData |
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
Renderer |
Gets the renderer that defines the styles and renders controls for this screen.
| |
RendererInfo | Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
RenderRotation |
Gets or sets the rotation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderScale |
Gets or sets the scale of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderTransform |
Gets the render transformation.
(Inherited from UIControl.) | |
RenderTransformOrigin |
Gets or sets the relative origin of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderTranslation |
Gets or sets the translation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
Screen |
Gets the UIScreen.
(Inherited from UIControl.) | |
Style |
Gets or sets the style.
(Inherited from UIControl.) | |
Tag | Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.) | |
Template |
Gets or sets the template.
(Inherited from GameObject.) | |
ToolTip |
Gets or sets the tool tip.
This is a game object property.
(Inherited from UIControl.) | |
ToolTipDelay |
Gets the time which the mouse has to stand still before a tool tip pops up.
This is a game object property.
| |
ToolTipManager |
Gets the ToolTipManager.
| |
ToolTipOffset |
Gets the offset of the tool tip to the mouse position.
This is a game object property.
| |
UIService |
Gets the IUIService.
| |
UserData |
Gets or sets user-defined data.
(Inherited from UIControl.) | |
VerticalAlignment |
Gets or sets the vertical alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
VisualChildren |
Gets the visual children.
(Inherited from UIControl.) | |
VisualParent |
Gets the visual parent.
(Inherited from UIControl.) | |
VisualState |
Gets the visual state of the control as string.
(Inherited from UIControl.) | |
Width |
Gets or sets the user-defined width.
This is a game object property.
(Inherited from UIControl.) | |
X |
Gets or sets the x-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) | |
Y |
Gets or sets the y-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) | |
ZIndex |
Gets or sets the z-index that determines the draw order of all
Screens of the same IUIService |
Name | Description | |
---|---|---|
InputProcessed |
Occurs after the device input was processed.
(Inherited from UIControl.) | |
InputProcessing |
Occurs before the device input is processed.
(Inherited from UIControl.) | |
PropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
TemplateChanged |
Occurs when the Template changed.
(Inherited from GameObject.) |
Name | Description | |
---|---|---|
IDrawable.DrawOrder |
Returns the same value as ZIndex.
| |
IDrawable.DrawOrderChanged |
Event raised after the DrawOrder property value has changed.
| |
INotifyPropertyChangedPropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
IDrawable.Visible |
Returns the same value as IsVisible.
| |
IDrawable.VisibleChanged |
Event raised after the Visible property value has changed.
| |
IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
(Inherited from GameObject.) | |
IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
(Inherited from GameObject.) |
A screen is the root of a tree of UIControls. Controls can be added to the screen using the Children collection. The controls can be positioned using X, Y like in a canvas, or using alignment and margins as usual.
The screen starts all HandleInput/Measure/Arrange/Render traversals of the visual tree of UIControls.
Screens are not drawn automatically. Draw(TimeSpan) must be called manually to draw the screen and all contained controls. If Width and Height are not set, the screen fills the whole viewport. The screen does not limit the layout size of the child controls. - Children can be positions outside the screen area.
Per default, screens are not focus scopes (see FocusManager) because usually the 3D scene is drawn behind the screen and the screen should not "absorb" arrow key input or thumbstick/direction pad input.