| UIControlInputProcessing Event |
Occurs before the device input is processed.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public event EventHandler<InputEventArgs> InputProcessing
Public Event InputProcessing As EventHandler(Of InputEventArgs)
public:
event EventHandler<InputEventArgs^>^ InputProcessing {
void add (EventHandler<InputEventArgs^>^ value);
void remove (EventHandler<InputEventArgs^>^ value);
}
member InputProcessing : IEvent<EventHandler<InputEventArgs>,
InputEventArgs>
Value
Type:
SystemEventHandlerInputEventArgsRemarks
Handle this event to handle input BEFORE the control gets a chance to handle the input.
See Also