| UIControlInputProcessed Event |
Occurs after the device input was processed.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public event EventHandler<InputEventArgs> InputProcessed
Public Event InputProcessed As EventHandler(Of InputEventArgs)
public:
event EventHandler<InputEventArgs^>^ InputProcessed {
void add (EventHandler<InputEventArgs^>^ value);
void remove (EventHandler<InputEventArgs^>^ value);
}
member InputProcessed : IEvent<EventHandler<InputEventArgs>,
InputEventArgs>
Value
Type:
SystemEventHandlerInputEventArgsSee Also