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DigitalRuneInputEventArgs Class
Provides arguments for InputProcessing and InputProcessed events.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    DigitalRune.Game.UI.ControlsInputEventArgs

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax
public class InputEventArgs : EventArgs

The InputEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodInputEventArgs
Initializes a new instance of the InputEventArgs class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyContext
Gets or sets the input context.
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See Also