![]() | DigitalRune.Game.UI.Controls Namespace |
Class | Description | |
---|---|---|
![]() ![]() | Button |
Represents a button control.
|
![]() | ButtonBase |
Implements the basic functionality common to button controls.
|
![]() | Canvas |
Defines an area within which you can explicitly position child elements by using coordinates
that are relative to the Canvas area.
|
![]() ![]() | CheckBox |
Represents a check box.
|
![]() ![]() | Console |
Provides an interactive console for debugging.
|
![]() | ContentControl |
Represents a control with another UIControl as content.
|
![]() ![]() | ContextMenu |
Represents a popup menu that enables a control to expose functionality that is specific to
the context of the control.
|
![]() ![]() | DropDown |
Represents a popup that displays the DropDownItems of a
DropDownButton.
|
![]() ![]() | DropDownButton |
Represents a drop down button.
|
![]() ![]() | DropDownItem |
Represents an item of DropDownButton control.
|
![]() ![]() | GroupBox |
Represents a control that creates a container that has a border and a header for other user
interface (UI) content.
|
![]() ![]() | Image |
Represents a control that displays an image.
|
![]() | InputContext |
Provides information during processing of device input.
|
![]() | InputEventArgs |
Provides arguments for InputProcessing and
InputProcessed events.
|
![]() ![]() | MenuItem |
Represents an item of a menu (e.g. a ContextMenu).
|
![]() | Panel |
Provides a base class for all Panel controls. Use panels to position and
arrange child controls.
|
![]() ![]() | ProgressBar |
Indicates the progress of an operation.
|
![]() ![]() | RadioButton |
Enables the user to select a single option from a of choices when paired with other
RadioButton controls.
|
![]() | RangeBase |
Represents an element that has a value within a specific range, such as the
ProgressBar, ScrollBar, and Slider controls.
|
![]() | ScrollBar |
Represents a control that provides a scroll bar that has a sliding Thumb whose
position corresponds to a value and buttons to change the value.
|
![]() ![]() | ScrollViewer |
Represents a scrollable area that can contain other visible controls.
|
![]() ![]() | Slider |
Represents a control that lets the user select from a range of values by moving a
Thumb control.
|
![]() ![]() | StackPanel |
Arranges child elements into a single line that can be oriented horizontally or vertically.
|
![]() ![]() | TabControl |
Represents a control that contains multiple items that share the same space on the screen.
|
![]() ![]() | TabItem |
Represents a selectable item inside a TabControl.
|
![]() ![]() | TextBlock |
Provides a lightweight control for displaying small amounts of text, supporting text
wrapping at word boundaries.
|
![]() ![]() | TextBox |
Represents a control that can be used to display or edit unformatted text.
|
![]() | Thumb |
Represents a control that can be dragged by the user.
|
![]() | ToggleButton |
Base class for controls that can switch states, such as CheckBox or
RadioButton.
|
![]() | UIControl |
Represents the base class for user interface (UI) controls.
|
![]() | UIRenderContext |
Provides information during rendering of UI controls.
|
![]() | UIScreen | |
![]() | VisualChildCollection | |
![]() ![]() | Window |
Provides the ability to create, configure, show, and manage the lifetime of windows and
dialog boxes.
|
Enumeration | Description | |
---|---|---|
![]() | ClickMode |
Specifies when the Click event should be raised for a control.
|
![]() | ScrollBarVisibility |
Specifies the visibility of a ScrollBar for scrollable content.
|
![]() | UIPropertyOptions |
Defines how the property influences layout and rendering.
|