DigitalRune.Game.UI.Controls Namespace |
Class | Description | |
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Button |
Represents a button control.
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ButtonBase |
Implements the basic functionality common to button controls.
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Canvas |
Defines an area within which you can explicitly position child elements by using coordinates
that are relative to the Canvas area.
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CheckBox |
Represents a check box.
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Console |
Provides an interactive console for debugging.
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ContentControl |
Represents a control with another UIControl as content.
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ContextMenu |
Represents a popup menu that enables a control to expose functionality that is specific to
the context of the control.
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DropDown |
Represents a popup that displays the DropDownItems of a
DropDownButton.
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DropDownButton |
Represents a drop down button.
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DropDownItem |
Represents an item of DropDownButton control.
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GroupBox |
Represents a control that creates a container that has a border and a header for other user
interface (UI) content.
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Image |
Represents a control that displays an image.
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InputContext |
Provides information during processing of device input.
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InputEventArgs |
Provides arguments for InputProcessing and
InputProcessed events.
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MenuItem |
Represents an item of a menu (e.g. a ContextMenu).
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Panel |
Provides a base class for all Panel controls. Use panels to position and
arrange child controls.
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ProgressBar |
Indicates the progress of an operation.
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RadioButton |
Enables the user to select a single option from a of choices when paired with other
RadioButton controls.
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RangeBase |
Represents an element that has a value within a specific range, such as the
ProgressBar, ScrollBar, and Slider controls.
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ScrollBar |
Represents a control that provides a scroll bar that has a sliding Thumb whose
position corresponds to a value and buttons to change the value.
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ScrollViewer |
Represents a scrollable area that can contain other visible controls.
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Slider |
Represents a control that lets the user select from a range of values by moving a
Thumb control.
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StackPanel |
Arranges child elements into a single line that can be oriented horizontally or vertically.
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TabControl |
Represents a control that contains multiple items that share the same space on the screen.
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TabItem |
Represents a selectable item inside a TabControl.
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TextBlock |
Provides a lightweight control for displaying small amounts of text, supporting text
wrapping at word boundaries.
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TextBox |
Represents a control that can be used to display or edit unformatted text.
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Thumb |
Represents a control that can be dragged by the user.
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ToggleButton |
Base class for controls that can switch states, such as CheckBox or
RadioButton.
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UIControl |
Represents the base class for user interface (UI) controls.
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UIRenderContext |
Provides information during rendering of UI controls.
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UIScreen | ||
VisualChildCollection | ||
Window |
Provides the ability to create, configure, show, and manage the lifetime of windows and
dialog boxes.
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Enumeration | Description | |
---|---|---|
ClickMode |
Specifies when the Click event should be raised for a control.
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ScrollBarVisibility |
Specifies the visibility of a ScrollBar for scrollable content.
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UIPropertyOptions |
Defines how the property influences layout and rendering.
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