| TextBlock Class |
Namespace: DigitalRune.Game.UI.Controls
The TextBlock type exposes the following members.
| Name | Description | |
|---|---|---|
| Arrange |
Positions child elements and determines a size for a control.
(Inherited from UIControl.) | |
| BringIntoView |
Attempts to bring this element into view, within any scrollable regions it is contained
within.
(Inherited from UIControl.) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| Focus |
Moves the input focus to this control.
(Inherited from UIControl.) | |
| GetControl |
Gets a control by name from the visual subtree of this control.
(Inherited from UIControl.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetValueT(Int32) |
Gets the value of the property with the given ID.
(Inherited from GameObject.) | |
| GetValueT(String) |
Gets the value of the property with the given name.
(Inherited from GameObject.) | |
| GetValueT(GamePropertyMetadataT) |
Gets the value of the property with the given metadata.
(Inherited from GameObject.) | |
| HitTest |
Tests if a position is over a control.
(Inherited from UIControl.) | |
| InvalidateArrange |
Invalidates the arrange state (layout) for the control.
(Inherited from UIControl.) | |
| InvalidateMeasure |
Invalidates the measurement state (layout) for the control.
(Inherited from UIControl.) | |
| InvalidateVisual |
Invalidates the cached RenderData.
(Inherited from UIControl.) | |
| Load |
Loads the content of the game object.
(Inherited from GameObject.) | |
| Measure |
Updates the DesiredWidth and DesiredHeight of the control.
(Inherited from UIControl.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| NewFrame |
Tells the game object to prepare itself for the next time step.
(Inherited from GameObject.) | |
| OnArrange |
Called by Arrange(Vector2F, Vector2F) to arrange the visual children.
(Inherited from UIControl.) | |
| OnHandleInput |
Called when the control should handle device input.
(Inherited from UIControl.) | |
| OnLoad |
Called when the game object should load its content.
(Inherited from UIControl.) | |
| OnMeasure |
Called by Measure(Vector2F) to compute the control-specific desired size.
(Overrides UIControlOnMeasure(Vector2F).) | |
| OnPropertyChanged(PropertyChangedEventArgs) |
Raises the PropertyChanged event.
(Inherited from GameObject.) | |
| OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from GameObject.) | |
| OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from UIControl.) | |
| OnRender |
Called when the control and its visual children should be rendered.
(Inherited from UIControl.) | |
| OnTemplateChanged |
Raises the TemplateChanged event.
(Inherited from GameObject.) | |
| OnUnload |
Called when the game object should unload its content.
(Inherited from UIControl.) | |
| OnUpdate |
Called when the game object should be updated.
(Inherited from UIControl.) | |
| Render |
Renders the control (including visual children).
(Inherited from UIControl.) | |
| SetValueT(Int32, T) |
Sets the value of the property with the given ID.
(Inherited from GameObject.) | |
| SetValueT(String, T) |
Sets the value of the property with the given name.
(Inherited from GameObject.) | |
| SetValueT(GamePropertyMetadataT, T) |
Set the value of the property for the given metadata.
(Inherited from GameObject.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Unload |
Unloads the content of the game object.
(Inherited from GameObject.) | |
| Update |
Updates this game object.
(Inherited from GameObject.) | |
| UpdateLayout |
Ensures that all visual child controls of this element are properly updated for layout.
(Inherited from UIControl.) |
| Name | Description | |
|---|---|---|
| GetAncestors |
Gets the ancestors of the control in the visual tree.
(Defined by UIHelper.) | |
| GetDescendants | Overloaded.
Gets the descendants of the control in the visual tree using a depth-first search.
(Defined by UIHelper.) | |
| GetDescendants(Boolean) | Overloaded.
Gets the descendants of the control in the visual tree using either a depth-first or a
breadth-first search.
(Defined by UIHelper.) | |
| GetLeaves |
Gets the leaves of the control in the visual tree.
(Defined by UIHelper.) | |
| GetRoot |
Returns the root control of the visual tree.
(Defined by UIHelper.) | |
| GetSelfAndAncestors |
Gets the control and its ancestors in the visual tree.
(Defined by UIHelper.) | |
| GetSubtree | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using a
depth-first search.
(Defined by UIHelper.) | |
| GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using
either a depth-first or a breadth-first search.
(Defined by UIHelper.) |
| Name | Description | |
|---|---|---|
| TextPropertyId |
The ID of the Text game object property.
| |
| UseEllipsisPropertyId |
The ID of the UseEllipsis game object property.
| |
| WrapTextPropertyId |
The ID of the WrapText game object property.
|
| Name | Description | |
|---|---|---|
| ActualBounds |
Gets the actual bounding rectangle of the control (defined by ActualX,
ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.) | |
| ActualHeight |
Gets the actual height of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualIsEnabled |
Gets a value indicating whether this control is actually enabled, taking into account the
IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.) | |
| ActualIsVisible |
Gets a value indicating whether this control is actually visible, taking into account the
IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.) | |
| ActualWidth |
Gets the actual width of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualX |
Gets the actual X position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualY |
Gets the actual Y position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| AllowedPlayer |
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.) | |
| AutoUnfocus |
Gets or sets a value indicating whether this control clears the focus when the mouse clicks
another control than the currently focused control. This is a game object property.
(Inherited from UIControl.) | |
| Background |
Gets or sets the background color.
This is a game object property.
(Inherited from UIControl.) | |
| ContextMenu |
Gets or sets the context menu that should pop up when the control is right-clicked
(tap-and-hold on Windows Phone 7).
(Inherited from UIControl.) | |
| Cursor |
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.) | |
| DesiredHeight |
Gets the desired height (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
| DesiredWidth |
Gets the desired width (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
| Events |
Gets the game object events.
(Inherited from GameObject.) | |
| Focusable |
Gets or sets a value indicating whether this UIControl can receive the input
focus. This is a game object property.
(Inherited from UIControl.) | |
| FocusWhenMouseOver |
Gets or sets a value indicating whether the control automatically receives focus when the
mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.) | |
| Font |
Gets or sets the font that is used if the control renders text.
This is a game object property.
(Inherited from UIControl.) | |
| Foreground |
Gets or sets the foreground color.
This is a game object property.
(Inherited from UIControl.) | |
| HasRenderTransform |
Gets a value indicating whether this control has a render transform that is not the
identity transformation.
(Inherited from UIControl.) | |
| Height |
Gets or sets the user-defined height.
This is a game object property.
(Inherited from UIControl.) | |
| HorizontalAlignment |
Gets or sets the horizontal alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
| InputService |
Gets the IInputService.
(Inherited from UIControl.) | |
| IsArrangeValid |
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are
up-to-date.
(Inherited from UIControl.) | |
| IsEnabled |
Gets or sets a value indicating whether this control is enabled.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocused |
Gets a value indicating whether this control has the input focus.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocusScope |
Gets or sets a value indicating whether this control is a focus scope.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocusWithin |
Gets (or sets) a value indicating whether the focus is on this control or on any of
the visual children.
(Inherited from UIControl.) | |
| IsLoaded |
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.) | |
| IsMeasureValid |
Gets a value indicating whether the Measure(Vector2F) results
(DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.) | |
| IsMouseDirectlyOver |
Gets a value indicating whether the mouse is over this control and not over a visual child
control.
(Inherited from UIControl.) | |
| IsMouseOver |
Gets or sets a value indicating whether the mouse is over this control or over a visual
child. This is a game object property.
(Inherited from UIControl.) | |
| IsVisible |
Gets or sets a value indicating whether this control is visible.
This is a game object property.
(Inherited from UIControl.) | |
| IsVisualValid |
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.) | |
| Margin |
Gets or sets the margin.
This is a game object property.
(Inherited from UIControl.) | |
| MaxHeight |
Gets or sets the maximal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MaxWidth |
Gets or sets the maximal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MinHeight |
Gets or sets the minimal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MinWidth |
Gets or sets the minimal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
| Name |
Gets or sets the name.
(Inherited from GameObject.) | |
| Opacity |
Gets or sets the opacity.
This is a game object property.
(Inherited from UIControl.) | |
| Padding |
Gets or sets the padding.
This is a game object property.
(Inherited from UIControl.) | |
| Properties |
Gets the game object properties.
(Inherited from GameObject.) | |
| RenderData |
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
| RendererInfo | Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
| RenderRotation |
Gets or sets the rotation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderScale |
Gets or sets the scale of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderTransform |
Gets the render transformation.
(Inherited from UIControl.) | |
| RenderTransformOrigin |
Gets or sets the relative origin of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderTranslation |
Gets or sets the translation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| Screen |
Gets the UIScreen.
(Inherited from UIControl.) | |
| Style |
Gets or sets the style.
(Inherited from UIControl.) | |
| Tag | Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.) | |
| Template |
Gets or sets the template.
(Inherited from GameObject.) | |
| Text |
Gets or sets the text.
This is a game object property.
| |
| ToolTip |
Gets or sets the tool tip.
This is a game object property.
(Inherited from UIControl.) | |
| UIService |
Gets the IUIService.
(Inherited from UIControl.) | |
| UseEllipsis |
Gets or sets a value indicating whether an ellipsis ("…") should be appended when the text
must be clipped. This is a game object property.
| |
| UserData |
Gets or sets user-defined data.
(Inherited from UIControl.) | |
| VerticalAlignment |
Gets or sets the vertical alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
| VisualChildren |
Gets the visual children.
(Inherited from UIControl.) | |
| VisualClip |
Gets a value indicating whether the renderer should clip the rendered
VisualText.
| |
| VisualParent |
Gets the visual parent.
(Inherited from UIControl.) | |
| VisualState |
Gets the visual state of the control as string.
(Inherited from UIControl.) | |
| VisualText |
Gets the text exactly as it should be displayed (wrapping already applied).
| |
| Width |
Gets or sets the user-defined width.
This is a game object property.
(Inherited from UIControl.) | |
| WrapText |
Gets or sets a value indicating whether text is wrapped when the available space is not
wide enough. This is a game object property.
| |
| X |
Gets or sets the x-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) | |
| Y |
Gets or sets the y-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) |
| Name | Description | |
|---|---|---|
| InputProcessed |
Occurs after the device input was processed.
(Inherited from UIControl.) | |
| InputProcessing |
Occurs before the device input is processed.
(Inherited from UIControl.) | |
| PropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
| TemplateChanged |
Occurs when the Template changed.
(Inherited from GameObject.) |
| Name | Description | |
|---|---|---|
| INotifyPropertyChangedPropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
| IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
(Inherited from GameObject.) | |
| IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
(Inherited from GameObject.) |
var button = new Button { Content = new TextBlock { Text = "Click Me!" }, Margin = new Vector4F(4), Padding = new Vector4F(6), HorizontalAlignment = HorizontalAlignment.Stretch, }; // To show the button, add it to an existing content control or panel. panel.Children.Add(button); // To handle button clicks simply add an event handler to the Click event. button.Click += OnButtonClicked;