| GameObjectTemplateChanged Event |
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler TemplateChanged
Public Event TemplateChanged As EventHandler
public:
event EventHandler^ TemplateChanged {
void add (EventHandler^ value);
void remove (EventHandler^ value);
}
member TemplateChanged : IEvent<EventHandler,
EventArgs>
Value
Type:
SystemEventHandlerSee Also