| GameObjectPropertyChanged Event |
Occurs when a property value has changed.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GamePropertyEventArgs> PropertyChanged
Public Event PropertyChanged As EventHandler(Of GamePropertyEventArgs)
public:
event EventHandler<GamePropertyEventArgs^>^ PropertyChanged {
void add (EventHandler<GamePropertyEventArgs^>^ value);
void remove (EventHandler<GamePropertyEventArgs^>^ value);
}
member PropertyChanged : IEvent<EventHandler<GamePropertyEventArgs>,
GamePropertyEventArgs>
Value
Type:
SystemEventHandlerGamePropertyEventArgsSee Also